


The X-Men Hula Hooping compo was a big success. Yes, it's juvenile, but by biscuits it's fun. Levelling up to ridiculous awesome ninja powers and totally flipping out on the unsuspecting asses of bad guys everywhere. So, what are these commendations? Uncensored mutant depravity as far as the eye can see. But for all that, this game is a solid action RPG with much to commend and little to criticize. The core game is much as has gone before. It's still a Baldurian dungeon crawler with a comic-book bent. Okay, so perhaps the game doesn't manage to be more than the game that X-men Legends should have been. Gratuitous abuse of manifest mutant destiny.

Tons of playable characters, both goodies and baddies. Look at all the goodies Raven have kindly dumped, joyously into our eager laps: four-player online co-operative mode. All of the things you wanted to love about X-Men Legends, you now feel as if you truly can. X-Men legends II is that most welcome of gaming sequels: the game which corrects its predecessor's manifest flaws, and becomes the game it should have been. Apropos nothing, this sort of thing proves that mutant powers are brilliant. But, when I had been rude, or naughty, he would unfurl it, and flick me hard on the forehead with it. He normally kept it folded out of the way, when writing on blackboards and the like.

I had a teacher at school, and he had an extra prehensile finger between the thumb and index finger of each hand.
